In Java, objects are instances of classes, representing real-world entities with attributes (fields) and behaviors (methods). A class is a blueprint or template that defines the structure and behavior of its objects. For example, a “Car” class may have fields like color
and speed
, and methods like drive()
and brake()
. To create an object, the new
keyword is used, e.g., Car myCar = new Car();
. Classes enable encapsulation, inheritance, and polymorphism, making Java a powerful object-oriented programming language. By defining and interacting with objects, developers can model complex systems with modular, reusable, and maintainable code.
Objects and Classes in Java
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