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How to clear the canvas for redrawing

To clear a canvas for redrawing in HTML5, you can use the clearRect() method from the <canvas> element’s context. This method clears a specific area of the canvas, allowing you to erase the previous content before drawing new ones.

Here’s how to do it:

1. Using clearRect() Method

The clearRect() method clears a rectangular portion of the canvas, so to clear the entire canvas, you would clear the entire area.

Example:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Clear Canvas Example</title>
    <style>
        canvas {
            border: 1px solid black;
        }
    </style>
</head>
<body>

<canvas id="myCanvas" width="500" height="500"></canvas>
<button onclick="clearCanvas()">Clear Canvas</button>

<script>
    // Get the canvas element and its context
    const canvas = document.getElementById('myCanvas');
    const ctx = canvas.getContext('2d');

    // Function to draw something on the canvas
    function drawSomething() {
        ctx.fillStyle = 'blue';
        ctx.fillRect(50, 50, 150, 150); // Draw a blue rectangle
    }

    // Call the function to draw something
    drawSomething();

    // Function to clear the canvas
    function clearCanvas() {
        ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the entire canvas
    }
</script>

</body>
</html>

Explanation:

  1. clearRect(x, y, width, height): Clears the canvas within the specified rectangular area. In this example, it clears the entire canvas by specifying the top-left corner (0, 0) and the width and height of the canvas.
  2. drawSomething(): This is a sample function to draw something (a blue rectangle) on the canvas.
  3. clearCanvas(): This function is triggered when the “Clear Canvas” button is clicked, and it clears the canvas before redrawing.
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2. Clearing Canvas Without Redrawing

If you just want to clear the canvas without immediately drawing anything new, you can just call the clearRect() method without redrawing.

Example:

<script>
    // Just clear the canvas without redrawing anything
    function clearCanvas() {
        ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the entire canvas
    }
</script>

3. Redrawing After Clearing

If you want to clear the canvas and redraw new shapes, you can call clearRect() first, then proceed to draw the new content as needed.

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Performance Considerations

  • Clearing the entire canvas is usually quick, but if you have a large canvas or complex drawings, it might take more time. You can optimize by clearing only the region where the changes are needed.
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By using clearRect(), you ensure that the canvas is cleared before you draw again, keeping it clean and ready for new graphics.

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